implemented some basic “pathfinding” for my skelebones
can’t really use navmeshes effectively given the procedural terrain and haphazardness of the environments so I wrote a little something that should fit most situations where the player is actually within reach of the enemy
every video game ever made can be described in terms of the axes by placing it on this graph
minecraft is simply the undertale of fortnite, as it has skeletons and the ability to both make peace with and slay mobs. the inclusion of hardcore mode also gives it dark souls points.