vampireapologist:

vampireapologist:

my fav thing in wildlife research is the concept of animals being “trap happy” meaning the same animal goes into a trap on purpose again and again after it’s caught the first time bc it was like “hey…..there was food in there and Zero (0) predators and then they just let me go in the morning…….”

on one hand it fucks up our data but on the other hand……..I Get It you Funky Little Rodents

if it were pouring rain on my walk home from work at night and I found a big metal box full of pizza and a bed where no one else could bother me and the only condition is that in the cold light of day I’d have to face a bunch of scientists weighing me and then letting me go on the sidewalk I’d probably end up in there a lot.

Version 1.1.5

universe-patchnotes:

universe-patchnotes:

  • Crabs now deal poison damage.
  • Crow faction and Raven factions have been merged into one group to remove the divide between players and encourage them to play and work together.
  • Seahorses re-balanced entirely and can now fight on land. *this is subject to change depending on how it affects the balance of the game.
  • Reduced the frequency of blackholes spawning.
  • Increased atmospheric pressure values on the Venus server.

TEMPORARY QUICK-FIX PATCH NOTES

  • Crab poison damage formula changed. *the damage was not intended to scale so high that Shark and Octopus players were being easily preyed on
  • Seahorses temporarily removed from the game due to a bug that allowed them to clip into other players killing them instantly.